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Cyberpunk 2077, a forthcoming RPG game, was developed as well as published by CD Projekt and will be released on 16 April 2020 for Xbox One, PlayStation 4 and Microsoft Windows.
The game is played in the first-person perspective and the player will take the role of V, a mercenary whose clothing, background, body modifications, body type, hairstyles and sex are customisable. The clothing of V alters how interactions will fare with NPCs (non-player characters), with whom they both have the potential of forming sexual and romantic relationships.
Cool, Tech, Reflex, Intelligence, Constitution and Strength are all malleable to the classes of character you will assume, which are mainly Solo (combat), Techie (machinery) and NetRunner (hacking).
Upgrading and Purchasing Cyberware Implants
V must ask a “ripperdoc” to purchase and upgrade cyberware implants, in eurodollars, and also in black markets for the capabilities of military-grade. Colours imply the rarity of equipment, from “epic” (purple) to “uncommon” (green).
V can take over, slide, double jump, jump, run on walls and ground, run and aim. If V is provided with arm blades, the character can climb walls and deal melee strikes.
Types of Damage
In Cyberpunk 2077, the types of damage that can be inflicted are Thermal EMP, Physical and Chemical (identified in foes by scanning them using a bionic eye). Weapons are upgraded and repaired by gunsmiths. You can complete the game without taking a life.
In the game, there are 3 types of ranged weapons: Smart (with homing bullets), Tech (which penetrate enemies and walls) and Power (standard). You can customise and modify them. Ranged weapons can ricochet bullets in the direction of the target; with a reflex booster, they can slow the bullets down in bullet time.
V is aided by different companions throughout the game. Consumables, such as soft drinks, are used in the game for healing. Also, you can inspect objects in V’s inventory. Messages showing “game over” will be displayed when the character is dead. The game will move on all the same if you fail a quest. Player choice and agency result in different endings.